Line Soccer
Start with two lines of players facing one another. Give each player a number and a “matching” player in the other line. Kick the ball between the two lines and call out a number. The two players with the corresponding number will play one on one while trying to kick the ball through the opposing line. This game teaches the players in the line not to chase after the ball since they have to defend their line in a limited area.
Circle Game
Set up a 20×40 yard grid, make a center circle, and split players into to teams that can be identified by a color. Have all the kids dribble their balls in the center circle. Call out a color. That team dribbles toward their goal. The other team leaves their ball and runs to slow the attackers down trying to get them to a sideline and to dribble out-of bounds, or not get to their goal line before the coach counts to 7 or Award 1 point for each out-of-bounds and 1 point for each player “held” for the coach’s count. Attackers get 1 point for each “goal”. Play to 10 points.
Sharks and Minnows
Start with a defined area marked, adjusted for size depending on the age of the players. Half the players have balls and are Minnows. The rest do not have balls and are the Sharks. The Minnows start at one end of the area and must dribble across the area and across the opposite goal line without losing possession of their ball. The Sharks defend the area, trying to kick the Minnows’ balls out of the defined area. Minnows who retain possession turn around and go back for round two. A Minnow who loses their ball join the Sharks for round two. The last successful Minnow is the Grand Champion.
Variations of Sharks and Minnows
Sharks steal ball and go to a goal instead of just kicking the ball out.
Instead of eliminating players until only one is left, give points to the sharks for kicking out balls but let everyone stay in the game. Everyone gets a turn as a shark.
Sharks who take possession of a ball immediately become Minnows; Minnows who lose the ball become Sharks.
Players are not knocked out, but must perform some task before getting back into the game. (Such as ball dance.)
Minnows must control the ball in a goal area to encourage good ball control instead of just kicking the ball over the end line if a Shark gets close.
Death Square
Everyone dribbles around trying to keep their own ball and kick out everyone else’s ball. If a player’s ball is kicked out, he must retrieve it, then dance on the ball for 10 touches before getting back in. A player gets a point for every ball he kicks out (so if you spend time outside dancing on your ball, you have less time to win points).
Under Pressure
Get all the kids dribbling around in a square area and then remove one, two, or three balls, depending on how much pressure needed. Then announce that whoever has possession of a ball after 1 minute is a winner. If they can chase someone out of bounds they automatically win that ball. Count down the last 10 seconds real loud to increase the activity. Kids without a ball have to do some token penance; a couple of pushups, make a weird face for the others, nothing real negative.
1 v 1 to Goal
Divide players into two teams of 4 or 5 each + one goal and a supply of balls. Station each team at a corner post of the goal, standing off, but facing the field. Place a GK in goal facing the field. Coach/assistant stands behind the center of the goal with a supply of balls. Coach tosses a ball over the crossbar to about the penalty spot. A player from each team both sprint to the ball and attempt to control it, turn, and get a shot off. The second to the ball defends (if he then wins the ball, then he tries to shoot). When there is a score, save, or ball goes out of play, restart the same way with a different pair of players.
Treasure Chest and Trolls
This is a three-team, three-goal game. Play with 1-3 balls to keep everyone moving and looking up. Three players on each team play, while a sub is kept locked in “troll prison.” Each team has three pieces of gold behind the goal they have to defend. Small disc cones, water jugs, etc. can be used. Whenever a team scores in the opponent’s goal, they get to claim a piece of treasure for their treasure chest. The trolls, older kids or parents, had their own treasure chest and would occasionally run randomly within the field of play. If you hit the troll with the ball, you could claim a piece of troll treasure OR free a teammate from troll prison. (decision-making!) The grand finale is the “breakout” from troll prison. Let each of the prisoners escape with a ball and head for the goal while the trolls run wild on the field for a final, furious minute of play.
PASSING
The Name Game
4 or more players needed. Players stand in a circle and pass the ball to one another, but they must call out the name of the person they are passing to. This is great at the beginning of the season, so they learn everyone’s names. If the players are doing well and you have enough players, add additional balls.
Battle Field
Any number of players can be used. All players line up on one end line and try to run to the other end without being hit with a ball kicked by a coach. Those who are hit join the firing squad. The game ends when everyone has been hit.
Gotcha!
Each player will need a ball. Player ‘A’ is “It” and is the only player to start with a ball. All the other players are around the outside of the gridded space. Player ‘A’ dribbles and tries to hit the other players below the waist with the ball. When hit, that player gets a ball and joins player ‘A’. The game is over when all of the players have been caught. The last player caught starts with the ball for the next game. If you think the task will be too difficult for the one player to get another at the start of the game, start with 2 players being “It”. Encourage quick movements and sudden changes of direction to catch players off guard. Encourage deceptive passing of the ball: look one-way and pass the other, use the outside of the foot. Players not caught should run, jump, and use zig-zag movements.